![]() ![]() Added a server option to disable faster real road calculations, as this adds approximately an extra 4KBps per client to server overheads.Increased the rate of RealRoad calculations by approximately x4.Added an option to set the amount of water on roads at the start of a session.Removed texture cache to simplify loading a bit. ![]() Added a visual driving line feature, this can be toggled from settings.Updated Safety Car added to Retail and ModDev.rFactor2 – Release Candidate V1.1128 Changelog The complete changelog can be found below. Visually, there is also a lot going on, besides bug fixes, particle effects and various textures have been improved. Meanwhile, a lot of work has also been put into a new 3D sound engine, which not only means more effects at the same time, but also a better foundation for modders. Rain physics have also been tweaked to create a more authentic experience. ![]() In addition, adjustable shift protection will be used in certain cars to prevent downshifting when the resulting RPM would be too high. In the future, advanced cooling physics will be used, including heat exchange between water and oil and separate front and rear brake cooling ducts. Regarding the vehicle mechanics, studio397 has mainly focused on brake and engine cooling and a shift protection. RFactor2 users can look forward to an extensive update: The Q2 release candidate is now available and brings many improvements that not only affect the driving behavior – the graphics and sound have also been tweaked. ![]()
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